Space ships made for a top down hero management game. These are of the garish human faction.
These characters were created from sprite reference. Each one features 5-20 layers that were animated in engine. Some of the larger ones necessitated a lot of interesting hacks to make them fit the UV sheet.
I textured these props back in late 2012. They are all single channel and were targeting 3rd generation mobile hardware.
Unity Lightmapping and setup / editing:
Here are examples of levels I set up for "Battle Bears Ultimate". I was responsible for the following:
- Prop setup
- Lightmaps and Light Probes
- Particle effects
- Setting up spawns
- Occlusion culling
- Level animations and incidentals
UI and Marketing:
I can chart and mockup UX prototypes as well as work on assets for UI systems and promotional art and branding.
Thank you for your time. If you require additional examples of specific styles or subjects let me know at firstname.lastname@example.org