Lastly, the Handgun is the player's default secondary weapon until they pick up another dropped by an enemy. Simple both in form and function but with a large moving slide to help give it more visual impact.
A big goal of ours for these weapons was to create something that was 80% plausible and 20% pure fantasy. In this way, all the weapons have proper alignments in regards to ammo feeding and ejecting however the reciprocating actions on top and moving magazines and magazine wells are purely there as juice for animation.
The SMG's secondary is a fairly slow moving missile that can help the player zone enemies at medium range or to blast down a few walls when need be.
Ever since I helped cofound Anvilhead Studios, a year or two ago I had to keep it on a back burner and devote what limited focus I could spare towards business dev and game design / project management.
Recently, due to some very generous friends, family, wife and a great state grant program I've been able to transition into a temporary full-time capacity to help us accelerate towards the launch of Bring Your Own Base's (BYOB) MVP release.
The default rifle shown here is one of the first pieces created in an attempt to polish our game up enough to stand out, but not so much that we run out of money and find ourselves without a solid game foundation - a tricky balancing act.