BYOB - Rifle Concept Art

Ever since I helped cofound Anvilhead Studios, a year or two ago I had to keep it on a back burner and devote what limited focus I could spare towards business dev and game design / project management.

Recently, due to some very generous friends, family, wife and a great state grant program I've been able to transition into a temporary full-time capacity to help us accelerate towards the launch of Bring Your Own Base's (BYOB) MVP release.

The default rifle shown here is one of the first pieces created in an attempt to polish our game up enough to stand out, but not so much that we run out of money and find ourselves without a solid game foundation - a tricky balancing act.

Keep up to date with our progress at www.bringyourownbase.com and https://twitter.com/anvilheadstudio

3D Printing a Mech using the Makerbot Replicator 2X - Part 1

Around April of 2013 we started throwing around a game idea that involved bear-esque super giant death mechs. While the idea was ultimately scrapped for a variety of very good reasons, one mech was already loosely modeled in 3D. Over the next few months in free time around rendering we decided to print out 3 sets of pieces for 7" models. 

Here is a chronicle of the first few trial and error steps we took through our most complicated print yet.

We used the Makerbot Replicator 2X with standard software and stock plastic - but as you can probably tell we didn't have enough time to 100% devote ourselves to trouble shooting issues that came up. Some are obvious user error, but many are just weird 'hauntings' that i have no way of explaining!

Hopefully these issues can help somebody out somewhere!


Upper Torso


Arm Cannon, Hip Block and Head


Rocket Launcher


Upper Torso - Attempt 2


Shoulder, "Forearm", Feet and Shin


Hopefully in the next month or so I will get pictures of construction and painting. I've also seem to have lost images showing the thighs but other than their complex shape and the cleanup that involved we have somehow avoided many of the issues that have plagued us at the start of this project.