Lastly, the Handgun is the player's default secondary weapon until they pick up another dropped by an enemy. Simple both in form and function but with a large moving slide to help give it more visual impact.
A big goal of ours for these weapons was to create something that was 80% plausible and 20% pure fantasy. In this way, all the weapons have proper alignments in regards to ammo feeding and ejecting however the reciprocating actions on top and moving magazines and magazine wells are purely there as juice for animation.
The SMG's secondary is a fairly slow moving missile that can help the player zone enemies at medium range or to blast down a few walls when need be.