Here are some early shots of all the pieces finally put together in Unity and set in motion along with an 80% final train interior asset set.
Many of the exterior assets have simple scripts attached to jitter them in place however the wheels were animated in Spine.
Still has a lot of polish to go! Check out https://twitter.com/GraveDangerGame to follow along with development.
Characters and character animations were created by Tony Ferguson
Currently the chairs are too big and nothing is animated, but things are snapping together pretty well. Other than the insane amount of layers to work with contraction and expansion things are pretty straight forward.