Grave Danger - Enemy Skin Test WIP June 16 2016

Finally got around to adding in Spine's really solid skin system and applying it to the default enemy rig. 

Because the heads are all slightly different (and have different bones and animations) I had to kind of work around that by creating and attaching empty blank images to the skins for inactive heads. Im sure there is a better way but a brief search didn't reveal anything and we are on a deadline! This seems to work, but I'd love to know about other approaches.

The standard weakest 'train engineer' variant. Right now only the weapon, skin color, headgear and wrist strap are different, however if given the time I can make all the assets custom. 

Maybe a bit too aggressive for the game, but will see if it grows on me. I think he is pretty badass regardless.

Next step is to create a "Caster" / "Shaman" version and add in some more general use animations.