Bring Your Own Base is now on Steam Greenlight

Most of you probably know and follow me for my art, so It may come as a surprise that for the past year or so I've also been hard at work as a PM and Designer, making Bring Your Own Base with a small team of friends.

We've been in the planning stages for upwards of 2 years, but work only truly began last October when we got a local prototyping grant that gave us enough runway to hire 2 coders full time. Since then we've carved out a solid, playable alpha build after many prototype iterations, playtests and redesigns.

We still have a long way to go. ALL of the art is currently placeholder and there are still a lot of core features that we haven't started work on yet. Our goal now is to get Greenlit, find a community and shop the rest of production around to a publisher or investor who believes in the potential of our team and BYOB.

If you are interested, we'd love your support and following as we try to push this boulder forward!

BYOB - SMG Concept

A big goal of ours for these weapons was to create something that was 80% plausible and 20% pure fantasy. In this way, all the weapons have proper alignments in regards to ammo feeding and ejecting however the reciprocating actions on top and moving magazines and magazine wells are purely there as juice for animation.

The SMG's secondary is a fairly slow moving missile that can help the player zone enemies at medium range or to blast down a few walls when need be.


Keep up to date with our progress and

BYOB - Rifle Concept Art

Ever since I helped cofound Anvilhead Studios, a year or two ago I had to keep it on a back burner and devote what limited focus I could spare towards business dev and game design / project management.

Recently, due to some very generous friends, family, wife and a great state grant program I've been able to transition into a temporary full-time capacity to help us accelerate towards the launch of Bring Your Own Base's (BYOB) MVP release.

The default rifle shown here is one of the first pieces created in an attempt to polish our game up enough to stand out, but not so much that we run out of money and find ourselves without a solid game foundation - a tricky balancing act.

Keep up to date with our progress at and