3D Printed Gift + Early Animations in Spine

I've picked up a contract working at JB Gaming - creating concepts and assets for their new title "Grave Danger" (Facebook Page)

It's taken a month to get spooled up to the title's art style and into animating in Spine but I'll be trying to post up more art as my time allows. Otherwise, check out the game's Twitter Account for frequent quality updates!

Below is one of the first animated units I created along with 2 other skulls (not shown). I'd consider these game ready, but 80% done. hopefully, I'll have time to polish them up as I learn more.

I am also creating a train level asset that will use various static sprites and spine animations working together to create external platforming environments. Internal environments will be created in Ferr2.

Second draft proposal for the train level colors and high level details.

Current working document. The top assets are a combination of sprites (folders with image generator names) and Spine animations (Linked smart objects)

The original design featured cog wheels that were supposed to be turned using a chain drive, but after a bit of deliberation, I wasn't sure that the effect could easily be animated in Spine so I am working on switching things over to a push rod system which will probably look way better in the end anyway. The gear was animated with 10 offset layers to achieve the illusion of slight 3D depth. Hopefully, it will all mesh together well!

Also, my friend Max surprised me with this 3D printed metal keychain of my signature block! He makes way more creative and wonderful stuff that you can find over on his facebook page.