Here are the first few cards I did as a warmup to the project and style. At this point I didn't have an environment backdrop but the poses mostly matched the perspective... mostly...
A big goal here was finding the right blend between chibi and realism. The term "bot" should envoke a different feel from that of a "mech" for instance and to me and the client should be a bit more lighthearted in a way that might not be seen within other genera of robots.
The detail levels here are a bit higher than the rest of the bots before ultimately shifting down due to time constraints but the drift isn't too major I think. Another aspect that I needed to work around was the potential for late state color changes and/or team color changes. To do this I rendered the bots in full black and white and then masked in the primary and secondary colors for super easy future changes and management. This isn't a perfect solution but worked within my budget and carried over into the final promo illustration.
Anyway, here is the archetypical "tank" and "glass cannon" bots to start things off.
Check out Bots Battleground and Boogie Dice over on Kickstarter!